Weekly PnP: Corinth

  • Designer: Sebastien Pauchon
  • Artists: Julio Cesar and Cyrille Daujean
  • Publisher: Days of Wonder
  • PnP Location: Google Drive

Luke: Corinth is a game that came and went last year with little fanfare, which is strange coming from such a prominent company as Days of Wonder.

Phil: By then, I feel like the roll-and-write craze was already starting on the decline, and at first glance, the game didn’t do enough to shake up the formula.

Luke: But recently, thanks to this whole global pandemic thing we get to experience together, Days of Wonder has temporarily released the game as a free PnP, giving us a chance to take a gander at this previously overlooked title.

Phil: Really quick, can I just say that the production quality of the art for this game is phenomenal? Like, Days of Wonder still kills it in terms of making a game look great, drawing you in with bold colors and some intuitive design.

Luke: That latter point is very important in terms of roll-and-writes. I couldn’t tell you how many games end in players silently struggling to tally their points, squinting at the various sections of their board as they try to figure out the best way to add everything up.

Phil: That feeling is the worst, especially when you’re the one who brought the game to the table. Luckily, Corinth is a rather streamlined experience.

Luke: In this game, players are trying to collect wares for various stores and resources to pay for buildings and additional actions.

At the start of each turn, the lead player will choose to buy additional gold dice, which will be added to the public roll temporarily. Then, all 9 dice (plus any gold dice) are tossed on the table and organized numerically. The highest value is always placed at the top (on the gold spot), whereas the rest will be organized in ascending order from the bottom up.

Phil: Each player will draft a set of dice of their choice, although only the first player can use gold dice, with all gold dice being discarded after their pull.

Dice can either be used to add to one of your 6 tracks or move your steward. If you’re contributing to a track, you’ll increase it by the number of dice you pulled, not the value of the dice. On the other hand, the steward is moved equal to the value of the dice, not the number of dice pulled.

Luke: Which is a really smart twist, making dice have multiple values and challenging what’s the “best” play in a given situation.

Phil: When adding wares to a store, you can choose any store in a given district to fill, but you have to fully finish that store before you can move on to another. Each store, when completed, is worth points, and if you’re the first player to complete an entire district, you’ll get bonus points.

Luke: Gold can be used to buy gold dice, of course, but you can also use gold and goats to buy buildings, each with their own bonuses.

Phil: In a 2-player game, once both players have taken an action, the first player gets an additional action before the round ends. Play continues for a total of 6 rounds, after which whoever has the most points wins.

Luke: It’s simple in what it does, maybe a little too simple in some ways, but this is a pretty fun filler game.

Phil: It has a little more bite than I anticipated, as I’ve definitely found myself split between a few tracks as games came to a close.

Luke: And while most of what you’re doing is fairly similar, the game only runs for 10 to 15 minutes, meaning it never becomes boring or repetitive.

Phil: I don’t know that it’s a game that I’d own, but this was a lot more fun than I thought it would be.

Luke: Agreed; I’d play this every few months as a quick filler title, but I don’t see me revisiting it regularly.

Verdict: Corinth is a pleasant-enough roll-and-write that looks great, plays cleanly, and is quick to get to the table. It won’t wow folks like some other titles might, but it’s a fun diversion to bring to the table every now and then.

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