Phil: It’s been a while since we’ve done a full-out article regarding a specific card, let alone a card that hasn’t even been released yet.
Luke: Not officially in the US, no, but Hulk is just around the corner, so I thought it’d be worth taking a look and seeing what all the hub-bub is about.
Phil: Since her reveal, Beat Cop has been a card that has captured the minds and ire of a number of Marvel Champions fans, dubbed “OP” well before anyone had started putting it in their decks. And while I’m not a huge fan of the expression, I think there’s some earnesty in what people are trying to express when they say as much.
Luke: And don’t worry, those of you worried about spoilers; this is a card that FFG themselves revealed some time back, so we’re not looking to reveal any unannounced secrets.
Phil: Enough chatter! Let’s take a gander at what this card even does.
Luke: Both a Persona and a Support card, Beat Cop in nuanced in a rather unsubtle way. Each turn, a player can remove 1 threat for free (once she’s in play), tracking the removed threat on her card. Then, once she’s built up enough tokens, she can deal a ton of damage on a single minion, with the damage equal to the threat collected.
Phil: Presumably defeating said minion.
Luke: Most likely.
Phil: This makes Beat Cop a multifaceted card in how it functions. It slows down the pace of the game for as long as you have it in play, infinitely in theory. Only when she is desperately needed to remove a minion will she leave the playing field, taking a presumably big threat down with her.
Luke: I agree that the threat removal is easily her strongest asset, even when compared to the other Justice cards. She may be a slow burn, only ticking one away at a time, but when it becomes a free action, you can see how valuable this card can be, even at 3 resources.
Phil: That is likely the biggest element that makes me hesitate to start sounding the alarm bells. A 3-cost card can be pretty expensive depending on what character you’re playing and what other cards you need to get in play. Thor could likely benefit from the help, for instance, but all his cards are already prohibitively pricey.
Luke: Still, it’s hard to argue with the power curve on display here. Not only does she help with Justice’s main adversary, threat, but it also lightly compensates for one of its biggest weaknesses, damage output.
Phil: But will she actually be as strong as everyone suspects? We’ll have to wait until next week when Hulk lands on our doorstep.
Luke: But some of you out there have had a chance to try her out for yourselves; what are your thoughts? Let us know in the comments below, and we’ll see you next week!