- Designers: Nicholas Bourgoin, Jean-Francois Rochas
- Artist: Stephane Escapa
- Publisher: Blue Orange Games
- Release Date: June 2019
Disclaimer: The game was provided to us for review by Blue Orange Games.
Luke: Slide Quest is… how do you even describe this game?
Phil: Childhood in a box?
Luke: Well yes, but mechanically. It’s such a unique game in terms of how it plays and the experience it provides.
Phil: It actually reminds me a lot of the Labyrinth games from when I was a kid.
Luke: I wouldn’t know, yah old coot.
Phil: Just get to explaining this new-fangled gizmo, you rambunctious whippersnapper.
Luke: You do that a little too well.
Phil: Years of practice.
Luke: Slide Quest stars the adventurous of our perilous, nameless knight as he adventures across 20 vast lands of danger and intrigue. The only problem? Our fearless do-gooder cannot control his body! Only the frighteningly erratic movements of the ground beneath his feet guides him to his ultimate destination, as if a gaggle of gods sits around a table, shifting him this-way and that.
Phil: The fiends!
Luke: But that’s not all! These incompetent buffoons are often found to be sending the knight to his untimely demise! Throwing him in pits, knocking over dynamite, even sending him careening off the board if 1 player is particularly exuberant.
Luke: Never forget, Tedd.
Phil: Put in simpler terms, players will be shifting a board at various angles to try and save the knight, set to roll about on a metal ball, moving him to the appropriate exits or to send various enemies falling into pits. This can grow even more perilous, with enemies needing to be defeated in a specific order or thrown in only the finest of pits. That pit’s not good enough for Enemy #1, no sir!
Luke: As we alluded to earlier, there’s a child-like wonder to seeing this all play out, feeling very satisfying in how the board nestles in the bottom of the box and the pieces all sit just right.
Phil: I actually think this is a great spectator game; sometimes, I’ll just sit back and watch people stare at the board os intently, fully immersed in a fairly simple game.
Luke: Slide Quest commands attention from the moment a round starts, with players frantically calling to each other for help or tilting it just a little too hard in the wrong direction to try and compensate for an already off-the-rails trajectory. It’s chaos, it’s hilarious, and it’s phenomenal.
Phil: And while we do specifically review 1- and 2-player games, this title is by far best at the full 4-player compliment.
Luke: That’s not to say that Slide Quest isn’t fun at lower player counts, but perhaps not as fun. The fewer people you have crammed around the table, the fewer uncertainties there are and the easier the game can become. In a 2-player game, Jess and I made our way through every map in a single sitting, and at 1-player, you have complete control over everything, making the base experience a bit of a cakewalk.
Phil: Which is why you can introduce timers and really put the pedal to the metal.
Luke: Which can be fun for some people, but timers have never been things I’ve been incredibly keen on unless it’s to reduce analysis paralysis. At these player counts, 2-player is definitely the better of the experiences, and even at a lower player count, this game is one-of-a-kind.
Verdict: Slide Quest is unique in the joy it brings to its players and the experience is conveys to those willing to give it a chance. Get a group of friends around the table and watch the unadulterated chaos commence. You owe it to yourself to give this game a chance, even if this isn’t your usual cup-of-tea; it’s that good.